We are very excited to introduce the next feature-filled version of Plexus. Plexus has been very well received by the community and we love seeing all the work that is created with it. We have also received numerous requests asking for new features and have put tremendous effort into developing these new features.
There are many new exciting possibilities using the new version and we hope it’ll be an invaluable part of your toolkit.
You can watch the Quick Demo of some of the new features in Plexus or scroll down to see the list of new features. Also be sure to checkout some great new pieces created by our beta testers using Plexus 2.
Plexus 2 will be released in the first week of September.
Note: If you’ve purchased Plexus on after July 1st, you’ll get Plexus 2 for free.
New Features in Plexus 2:（新特性）
1. New Layers Object（新的层物体）
Get Point Data from not just Point Lights, but also 3D Null Layers, Spot Lights and all 3D Layers in the composition.
You can use 3D Tracking data directly without any expressions.
在合成里得到点数据不仅仅只是点光源,而且还有3 d空物体层,聚光灯和所有3 d层。
Generate Facets between points and control its properties based on the distance between its vertices.
You can use any lights in the composition to shade the Facets.
3. Facet Effectors（面效果器）
Modify Position, Color and Rotation properties of Facets using Noise Effector,
Spherical Effector and Layer Map Effectors.
Triangulate point clouds and reconstruct geometry from points automatically.
Control the properties of triangles based on the distance between vertices.
Choose between Nearest Triangles, Outer Hull and Mesh Triangulation modes
to achieve different types of Triangulation.
5. Render Objects（渲染物体）
Create multiple Render Objects to render multiple points/sprites/lines/facets
using the same vertex data and control them using groups.
6. Random Sprite Modes（随机Sprite模式）
You can create sprites with random time sampling per vertex to create unique sprites.
You can now also use non-square aspect ratio compositions as sprites.
Also, you can choose between multiple looping modes.
7. Improved OBJ Support（提升对OBJ的支持）
OBJ File Sequences are automatically detected and relative paths are used for better project management.
OBJ Facets are automatically imported and can be used to create Facets.
8. 3D Beams（三维曲线）
Create Beams in between objects in between groups.
Control the time of the beams and the range using Range Selector Animators.
You can also create Bezier Beams, which are very helpful to create Infographics and other visualizations.
9. 3D Splines（三维样条）
Use Spotlights to create 3D Splines and control them in 3D space.
You can also control the time and range of those splines using the Range Selector Animators.
10. Instances & Echo（实体替换&重影）
Create multiple instances of existing Plexus objects and replicate them in 3D Space with Echo delay.
You can also create nested instances (like nested comps) and have numerous instances.
11.Instance Containers (OBJ Containers)
You can create containers out of any shape using the new instance containers, even OBJs.
You can contain all the vertices of a group/all groups in an arbitrary 3D shape.
12. Time-Distance Smoothing
Time-Distance smoothing helps you to smooth distance calculations over a period of time
and avoid jitter or any sudden movements in the Plexus.
13. Intuitive Graph based UI
New Graph based UI helps you control various properties over distance/time with much more precision
14. Adobe Illustrator Export（Ai输出）
Export SVG Files directly from Plexus, which can be opened by Illustrator or any other vector application.
It helps users scale their designs to any print size resolutions.