13个C4D展示 – 13 Cinema 4D Presentations From Siggraph 2014

13个C4D展示 – 13 Cinema 4D Presentations From Siggraph 2014文章源自狐狸影视城-https://fox-studio.net/16300.html

来源:greyscalegorilla           作者:GSG          翻译:千年骚狐           友情提示:译文仅供参考文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph上的没个视频都被保存和记录了下来。你可以在下方或者 Cineversity 看到。感谢Maxon,也感谢这些艺术家们的分享。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Nick Campbell:真实的纹理渲染
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Nick Campbell: Photoreal Texturing with Cinema 4D R16 from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

这个是我在解释R16新的反射通道是如何工作的。这是一个强大而复杂的新的改变。一切都是反射!文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Ryan Summers, 50 in 50:Trenches 产品技巧
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Ryan Summers, Day 01: 50 in 50: Production Tips From The Trenches from Cineversity on Vimeo.
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Ryan Summers, Day 02: 50 in 50: Production Tips From The Trenches from Cineversity on Vimeo.
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Ryan Summers, Day 03: 50 in 50: Production Tips From The Trenches from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Ryan 打算在50分钟分享这50个 C4D 技巧,结果用了2.5个小时。别着急,这些都值得关注。他让你更加容易的使用C4D文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Casey Hupke, 第1天和第2天:如何重新创建最终幻想中的流流星
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Casey Hupke, Day 01: How to Recreate the Meteor from Final Fantasy from Cineversity on Vimeo.
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Casey Hupke, Day 02: How to Recreate the Meteor from Final Fantasy from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Casey用C4D制作流星的视频,用了2天时间,包含许多不同的特效如运动图形,效果器以及X-Particles。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Tomasz Opasinski:电影海报设计
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Tomasz Opasinski: Cinema 4D for Movie Poster Design from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Tomasz Opasinski使用C4D为他的客户制作大气的电影海报。我真的很喜欢他的风格和技术。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Patrick Goski:C4D R16的新功能
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Patrick Goski: What’s New in Cinema 4D Release 16 from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

这家伙知道的很多,另外他还是一个模型师。这个视频中Patrick展示了R16的一些新工能。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Tim Clapham:文字标题和Xpresso驱动的动画
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Tim Clapham: The Division Titles and XPresso Driven Animation from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Tim为HBO做的几个优秀的项目。他的作品总是那么强,而且他还是个好老师。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Lorcan O’Shanahan, Day 02:安德的游戏界面设计和运动图形的魔法
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Lorcan O'Shanahan, Day 02: Enders Game Interface Design and Mograph Magic from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

安德的游戏中Lorcan前方的各种HUD和场景元素,以及令人印象深刻的控制台。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Josh Johnson:R16的运动跟跟踪和其他特效
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Josh Johnson: R16’s Motion Tracker and Other VFX Time-Savers from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Josh展示了如何使用C4D R16新的运动跟踪。演讲的最后展示了很酷的X-Particle技术。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Matthias Zabiegly:R16如何驱动RedBull F1赛车动画
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Matthias Zabiegly: How R16 Fueled RedBull Racing F1 Animation from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Matthias Zabiegly在Aixsponza经历的项目文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Manuel Casasola Merkle:C4D R16在 Dreadnought Trailer和Arnold的应用
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - Manuel Casasola Merkle: R16 Workflow on Dreadnought Trailer & Arnold with C4D from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

如何用C4D制作影片的预告片。如何展UV和设置模型。文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

M dot Strange, Day 01: Character Animation & One-man Filmmaking with Cinema
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - M dot Strange, Day 01: Character Animation & One-man Filmmaking with Cinema from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

Day one features some Character animation tips including non-linear animation, Motion Camera, User Data and Vibrate tags.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

M dot Strange, Day 02: How C4D can Help Non-programmers Create 3D Video Games
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - M dot Strange, Day 02: How C4D can Help Non-programmers Create 3D Video Games from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

On day two, M dot Strange shows you how to make a video game with Cinema 4D and Unity. For real. Make your own video game. What are you waiting for?文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

John Robson: Fake Particles, Fluid Sim and Photorealism for VFX
文章源自狐狸影视城-https://fox-studio.net/16300.html

Siggraph 2014 Rewind - John Robson: Fake Particles, Fluid Sim and Photorealism for VFX from Cineversity on Vimeo.文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

John shares a lot of great looking stuff in his presentation. Just check out the hit list of stuff. Metaballs, Softbody Dynamics, Camera Shader, PolyFX, Tracer, Realflow, and the Maxwell Render. Yep. All of that and he makes it look GOOD!文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

 文章源自狐狸影视城-https://fox-studio.net/16300.html

推荐使用IDM下载本页视频文章源自狐狸影视城-https://fox-studio.net/16300.html

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  • 本文由 发表于 2014年9月16日
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