【lynda教程】雕刻教程 Hard Surface Sculpting and Retopologizing in CINEMA 4D

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千年骚狐
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2015年3月20日 评论 2,104 1028字
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  • 最后更新 2015-06-17

【lynda教程】雕刻教程 Hard Surface Sculpting and Retopologizing in CINEMA 4D

1280*720 | MP4 | 34节课程 | 2小时36分 | 英文无字幕 | 含工程 | 797mb

【电脑翻译】使用CINEMA 4D的雕刻工具,您可以创建坚硬的表面模型,而无需通过传统的多边形和NURBS建模技术的制约。然后你就可以retopologize你的造型产生一个更轻的模型更适合复杂的场景

Using CINEMA 4D’s sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model. In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you’d see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.

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