C4D使用映射创建三维人物角色(无声音)

C4D silent tip 4: Camera mapping a head using camera mapping and sculpt tools (NO AUDIO) from Munk Studios on Vimeo.文章源自狐狸影视城-https://fox-studio.net/19560.html

 文章源自狐狸影视城-https://fox-studio.net/19560.html

【电脑翻译】尖端:相机使用这种标签映射,纹理,雕刻工具
这里是一个非常快速和原油的例子映射(Russell Crowe)相机使用相机的头设置在标签映射的纹理和造型工具。你将需要花更大的时间的调整和调整的位置和相机的造型,但应该给你一个想法的视频的过程。我们的工作室在芒克很多相机总是在了望是映射和映射操作技能好的相机,这是一个好东西,如果你在,请触摸得到。
这是一个无声的尖端的一部分正在进行的一系列示威活动5分钟显示技术和技巧,我已经发现,或用于不同的用途。你将需要添加到一个什么样的知识什么是CINEMA 4D继续跟踪,但想法是如何解决问题的,你可以很快显示C4d的工具使用。请让我知道如果你认为你有任何问题或任何东西,特别是如果你有一个和我一样会覆盖。文章源自狐狸影视城-https://fox-studio.net/19560.html

This tip uses: camera mapping, texture tag, sculpting tools
Here is a very quick and crude example of camera mapping Russell Crowe’s head using the camera mapping setting in the texture tag, and sculpt tools. You would need to spend much more time tweaking and adjusting the sculpt and camera position, but the video should give you an idea of the process. At Munk Studios we do a lot of camera mapping and are always on the lookout for good camera mapping skills, so if this is something you are good at, please get in touch.
This silent tip is a part of an ongoing series of 5 minute demonstrations showing techniques and tricks I have found or used for different purposes. You will need some kind of knowledge of Cinema 4D to follow what is going on, but the idea is to show how quickly you can solve problems using the C4d toolset. Please let me know what you think or if you have any questions and especially if there is anything you would like me to cover.文章源自狐狸影视城-https://fox-studio.net/19560.html

文章源自狐狸影视城-https://fox-studio.net/19560.html
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  • 本文由 发表于 2015年3月30日
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