Gnomon工作室 – MAYA Eric Keller 工作流程介绍 Introduction to Maya 2016 Interface and Workflow with Eric Keller

Gnomon工作室 – MAYA Eric Keller 工作流程介绍 Introduction to Maya 2016 Interface and Workflow with Eric Keller

The Gnomon Workshop – Introduction to Maya 2016 Interface and Workflow with Eric Keller

1600*900 | MP4 | 38节课程 | 12小时49分 | 英文无字幕 | 含工程文件 | 9.20GB

【电脑翻译】信息:

玛雅是在游戏,视觉效果,商业和广播行业领先的三维应用程序。Maya的功能丰富的工具集扩展每一版本已经在这个最新发布的重组。无论你是新使用的三维计算机图形软件包,是从另一个三维应用程序迁移或你是一个有经验的用户谁想要看到的最新功能的行动,在每章的示威活动将为你带来的速度在玛雅2016。资深的视觉效果艺术家和教练,凯勒,需要玛雅人的步伐,让你深入的界面和工具的描述。特别强调的是放置在建模,纹理,动画和渲染,而演示说明如何在一个专业的工作流程,工具是最好的。学习如何有效地创建、操作和组织层次结构、对象、组件和摄像机。新的工作流建模进行了探索,包括建模工具和新的雕刻工具。重新设计的材质编辑器,颜色管理,UV贴图,渲染选项进行了探索和解释。您还将学习如何通过界面定制优化您的工作流程。

 

【原文】Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2016. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. New modeling workflows are explored including the Modeling Toolkit and the new sculpting tools. The redesigned Hypershade, Color Management, UV texturing, and Render Options are explored and explained. You’ll also learn how to optimize your workflow through interface customization.

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