Digital Tutors – Houdini中创建流体

  • A+

Digital Tutors – Houdini中创建流体

1280*720 | MP4 | 17节课程 | 2小时20分 | 英文无字幕 | 含工程 | 752MB

Digital Tutors – Creating a Dynamic Wet Map Shader in Houdini

【电脑翻译】信息:

在这胡迪尼教程,你将学会真实地呈现在你的对象的着色器的湿润。

为了真实地模拟流体(水、水、油漆、油等),通常是一个湿的地图来改变一个物体的阴影,在这个物体的流体与物体接触的地方。这些需要有动画,不仅当流体是活跃的,但也随后来模拟干燥。

的一般解,产生湿地图,或固定的图像纹理地图有几个缺点:固定的分辨率,色彩深度,和困难,采用跨多个对象或随后的拍摄电影。

胡迪尼培训介绍了一种新的方法模拟潮湿的物体,着色的方法,首先生成一个三维动画湿点云,然后通过创建着色器将使用此数据阴凉潮湿或干燥部分,以前与流体接触的角色。

这将不需要创建或重新运行原始流体仿真实现。

【原文】Info:

In this Houdini tutorial, you’ll learn to realistically show wetness in your object shaders.

To realistically simulate fluids (water, blood, paint, oil, etc), often a wet map is required to change the shading of an object where the fluid comes into contact with an object. These need to animate, not only while the fluid is active, but also afterwards to simulate drying.

The usual solution, generating a wet map, or fixed set of images for a texture map has several drawbacks: fixed resolution, color depths, and difficulties applying across objects or to subsequent shots in the film.

This Houdini training introduces a new method for simulating wet objects, a shader-based method that first generates a 3D cloud of animated wet points, then by creating a shader that will use this data to shade the wet or drying parts of the character that were previously in contact with a fluid.

This will be accomplished without any need to create or rerun the original fluid simulation.

本站会员请在下方下载工程文件


0次下载
游客10折
VIP免费
请登陆后查看您的优惠信息!
下载内容:******,将显示在文件下载页面,并发送到您的注册邮箱。
×
购买说明:

购买过程中遇到任何问题,请在网站右侧“联系客服”。

5 只狐狸
登录/注册

文件下载

狐狸影视城
千年骚狐
微信公众号

发表评论

:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen: